CaveVox
Devlog
- November 10, 2025 by miruji1#CaveVox, #Fantasy, #Medieval, #Indie, #Godot, #In-game, #Adventure, #Roguelike, #RPGHello everyone! On October 10 , the CaveVox demo was released and took part in Steam Next Fest: October 2025 — and several hundred players downloaded and tried it out. Thank you all for your support... Continue reading

- October 10, 2025 by miruji1#RPG, #Roguelike, #Adventure, #In-game, #Godot, #Indie, #Medieval, #Fantasy, #CaveVoxHello everyone! The demo is available starting today, October 10, and will also take part in the Steam Next Fest: October 2025 from October 13 to 20! In this demo version, you can explore the first 5... Continue reading

- October 01, 2025 by miruji1#CaveVox, #Fantasy, #Medieval, #Indie, #Godot, #In-game, #Adventure, #Roguelike, #RPGHello everyone, this is day 106 of CaveVox development! I was absent for the past few days, so progress was on hold, but a few things were completed that are important to share: Main menu interface ad... Continue reading

- August 24, 2025 by miruji1#CaveVox, #Fantasy, #Medieval, #Indie, #Godot, #In-game, #Adventure, #Roguelike, #RPGHello everyone! It's been 23 days since the last devlog, and today, on the 68th day of CaveVox development, I'll share the numerous changes that have taken place during this time. CaveVox Demo The Cav... Continue reading

- July 31, 2025 by miruji1#CaveVox, #Fantasy, #Medieval, #Indie, #Godot, #In-game, #Adventure, #Roguelike, #RPGHello everyone! Today is the 44th day of CaveVox development. In this devlog, we will talk about the dungeon enemies. Monsters are a natural threat for any roguelike explorer. But CaveVox is not endle... Continue reading

- July 16, 2025 by miruji1#CaveVox, #Fantasy, #Medieval, #Indie, #Godot, #In-game, #Adventure, #Roguelike, #RPGHello everyone! This is Day 29 of developing CaveVox! In this devlog, we’ll talk about the world of the game as a whole. Let’s start with Kingso - if you’re not familiar, it’s a 2D turn-based... Continue reading


