Devlog #7: Demo
CaveVox » Devlog
Hello everyone!
The demo is available starting today, October 10, and will also take part in the Steam Next Fest: October 2025 from October 13 to 20! In this demo version, you can explore the first 5 dungeon levels solo, experience the atmosphere, and see the current state of the game.
Later, in Q4 2025, the Early Access release is planned — where you’ll be able to play in co-op with friends! Your feedback and reactions are extremely important to me, so please play, share it around, and leave your impressions!


Changelog:
- Tested on a 1GHz GPU — runs at 30–60 FPS on low settings; stable 60–80 FPS on a 2GHz NVIDIA GTX 1070 at high settings.
- Added mouse settings for X/Y sensitivity and inversion.
- Added a control guide panel in the main menu.
- Fixed lighting reflections and light loading (though object or chunk loading may still be visible).
- Fixed room generation bugs on certain levels.
- Improved general item placement — items can now appear on the floor, ceiling, wall, or in corners.
- Added small item generation — for example, objects can now spawn on tables, inside crates, or on top of them (and this will extend to other surfaces for specific items).
- Added new props: Green-lit brazier, Bookshelves, Books, Bottles, and Bowls.
- Added EULA license for the game.
- Updated and expanded localizations.
If you find any bugs, please report them in the Discord channel under the #bugs section, or let me know in any other way.
Files
CaveVox-Demo-251010-Linux.zip 45 MB
53 days ago
CaveVox-Demo-251010-Windows.zip 48 MB
53 days ago
Get CaveVox
CaveVox
CaveVox is a fantasy dungeon crawler set in the Kingso universe.
| Status | In development |
| Author | miruji |
| Genre | Role Playing |
| Tags | Fantasy, Godot, Indie, Medieval, Roguelike, steam |
More posts
- Devlog #8: Generation Upgrades22 days ago
- Devlog #6: Improvements and Demo Preparation62 days ago
- Devlog #5: Visual UpgradesAug 24, 2025
- Devlog #4: EnemiesJul 31, 2025
- Devlog #3: Game WorldJul 16, 2025
- Devlog #2: GenerationJul 08, 2025
- Devlog #1: Start of DevelopmentJul 06, 2025
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